PkgRadar

Package evidence

@goodgamestudios/[email protected]

no findings

Trust signals

Why this verdict

PkgRadar discounts a release’s score when public reputation argues against novel malware. The verdict above already reflects these — the panel just explains what was applied.

Versions published
5
First published
Mar 2026
Publisher
tschrader-ggs

Recommended action

Looks clean — keep monitoring

No high-signal indicators in the stored static report. PkgRadar will re-check on the next ingest pass.

Block this release in CIcurl · GitHub Actions

Fail the build when this package version is added or upgraded. Replace $PKGRADAR_TOKEN with a Pro / Team API key from your dashboard.

curl -fsS https://pkgradar.com/gate/npm \
  -H "Authorization: Bearer $PKGRADAR_TOKEN" \
  -H "Content-Type: application/json" \
  -d '{"specs":["@goodgamestudios/[email protected]"],"fail_on":"review"}'

GitHub Actions step:

- name: PkgRadar gate
  run: |
    curl -fsS https://pkgradar.com/gate/npm \
      -H "Authorization: Bearer ${{ secrets.PKGRADAR_TOKEN }}" \
      -H "Content-Type: application/json" \
      -d '{"specs":["@goodgamestudios/[email protected]"],"fail_on":"review"}'
Publishertschrader-ggs
Artifact bytes91,975
Previous version0.2.0-qa.1
Published2026-06-08T08:46:29.144Z
SHA-256e60ae81369f5ddc341dcc516ead1f5dde45805db2b58e5cdf8fedbb2dc29ed98

Why flagged

What the scanner saw

No high-signal static finding in the saved report.

Not observed: package install, lifecycle script execution, or sandbox execution. PkgRadar only inspects on-disk artifacts.

Availability ledger

available

low
Last checked
lowRisk
0Score
0.2.0-qa.2Version
Status history (1 event)
  1. newavailable · risk low · score 0 · status changed

Evidence

Static findings

No findings stored for this release.

Manifest

Package metadata

Scripts19
  • GO-LIVEnpm run build:production && npm run deploy:production
  • QA-TESTnpm run build:qa && npm run deploy:qa
  • bddjest bdd/*
  • buildparcel build src/empire.ts src/bigfarm.ts
  • build:devcross-env NODE_ENV=dev AD_LOG=on npm run build
  • build:localcross-env NODE_ENV=production parcel build src/empire.ts src/bigfarm.ts -d local
  • build:productioncross-env NODE_ENV=production npm run build --experimental-scope-hoisting -- --no-source-maps
  • build:qacross-env NODE_ENV=qa AD_LOG=on npm run build
  • deploy:devnpm run release -- --prerelease dev && npm publish --access public --tag dev
  • deploy:productionnpm run release && npm publish --access public --tag production
  • deploy:qanpm run release -- --prerelease qa && npm publish --access public --tag qa
  • flush:qacurl -s https://purge.jsdelivr.net/npm/@goodgamestudios/cxf-ia-venatus@qa/dist/index.js && curl -s https://purge.jsdelivr.net/npm/@goodgamestudios/cxf-ia-venatus@qa/dist/index.js.map
  • linttslint './src/**/*.ts'
  • localhttp-server --cors ./local -p 3366 -c-1
  • prebuildrimraf dist .cache
  • releasestandard-version
  • startparcel bdd/src/index.html -p 3330
  • testnpm run unit && npm run bdd
  • unitjest src/*
Dependencies2
  • @goodgamestudios/cxf-ready^1.0.1
  • readuz^1.0.0